Cheat Sheet Pin It · Print It · Live It

The Cheat Sheet.

Everything you actually type or click, on one page.

Daily commands

claudeStart a session — from inside the project folder.
/modelSwap model & effort (or click the model name by the message box).
/mcpShow what's connected — unreal should be green when the editor's open.
/loginSwitch accounts (fixes "signed in but no access").
Shift + TabCycle permission modes: ask → auto → plan.
EscInterrupt Claude mid-task — course-correct, don't wait it out.
/rewindThe undo button. Or double-Esc on an empty prompt. Rewind code, conversation, or both to any earlier point in the session.
/pluginSee what's installed — Unreal, clangd, our studio playbooks. Errors tab tells you what's broken.
/Type slash + a skill name to invoke it deliberately.

The habit

Fable 5 · highPlan. Features, architecture calls, hairy debugging. Pair with plan mode.
Sonnet 5 · xhighDo. Execute the approved plan. The everyday workhorse ("extra").
auto modeRecommended day-to-day — stops the forty-approvals-an-hour problem.
plan modeClaude plans first, edits nothing until you approve. For big work.
"prove it"End Unreal tasks with "verify it in the editor" — done means demonstrated.

The everyone-six skills

build-and-cook — build/check the project, fix what breaks, "is the nightly green?"
verify-in-editor — prove the change in the running game before "done."
log-and-crash-triage — paste any error; get cause, dupe-status, fix.
source-control — clean changelists, binary locks, checkout untangling.
meeting-to-action — notes/transcript in; decisions + owners out.
spec-to-plan — doc in; tickets, dependencies, open questions out.

If it breaks

command not found — close the terminal completely, open a fresh one.
"irm is not recognized" — you're in CMD, not PowerShell. PS C:\ = right window.
unreal shows failed in /mcp — editor open? plugin enabled? Toolset registries turned on? started in the project folder?
it went sideways and I let it run — /rewind, restore code and conversation. Nothing is unrecoverable.
no access after sign-in — /login, switch to your Lasting Light account.

Glossary

Skill — a playbook written for Claude: our commands, conventions, checklists.
Move — a project-aware workflow (planning/coordination) rather than an engine task.
MCP — a connection that gives Claude tools; ours drives the Unreal editor.
Connector — a prebuilt MCP with a one-click switch (Drive, Slack, Calendar…).
Effort — how long Claude thinks before acting: low → high → xhigh ("extra") → max.
PIE — Play In Editor; how Claude test-runs the game through the MCP.
Cook — converting project content into a playable build's format.
Changelist — one submitted batch of changes in source control.

The two hard lines

No secrets in AI tools — credentials, keys, contracts: sanctioned setup only, never personal accounts.
Nothing ships unreviewed — a human owns everything that reaches players, partners, or the public.
And one soft one: feed lessons back — if you corrected Claude twice, it belongs in a skill. Say "add this to the skill and open a PR."
← Skills
The Library
Prefer it in your pocket?

This cheat sheet is also an app.

The companion installs on your phone or desktop — no app store, no account — and carries the commands, prompt starters for every department, connector installs, and quick fixes. It works with no signal at all, which is the point when studio wifi gives up. Install the companion →